PAR Games: Objectives, Use Cases, and Flows

PAR Games is extremely modular and flexible. The following article is designed to help guide you through ways to use PAR Games to deliver on key objectives and use cases.

Marketing/Loyalty Use Cases

The following table includes some of the top marketing and loyalty use cases that can be influenced by PAR Games.

Loyalty/Punchh-Specific Use Cases General Marketing Use Cases
  • Surprise and Delight
  • Reward Loyalty/Earn
  • Encourage Referrals
  • Customer Re-Activation (via Recall Campaign)
  • Acquire New Customers/Members
  • Enhance Customer Engagement
  • Upsell and Cross-Sell
  • Drive Website Traffic
  • Drive Return Website Traffic
  • Drive App Downloads
  • Drive App Repeat Usage
  • Drive In-Store Traffic
  • Reduce Churn Rate
  • Customer Segmentation
  • Customer Retention
  • Loyalty Metric Improvement
  • Increase/Raise Awareness
  • Differentiation from Competitors
  • Create Buzz
  • Customer Behavior Modification
  • Data Collection and Insights
  • Social Media Growth/Advocacy
  • Event and Experience Creation
  • Educate Customers
  • Create Urgency
  • Community Building
  • Increase in Customer Lifetime Value
  • Improve Profitability
  • Increase Purchase/Sales
  • Increase Average Order Value
  • Reduce Customer Acquisition Costs
  • Customer Satisfaction Improvement
  • Customer Feedback/Reviews
  • Partnership and Collaboration
  • Sustainability and Social Responsibility
  • Boost Brand Recognition
  • Brand Loyalty and Advocacy
  • Sponsorship/Co-Marketing Value

Channel Metrics

The following table includes some of the top channel metrics that often align with marketing and loyalty objectives. Note that not all of these metrics can be sourced from the Punchh platform.

Email/SMS Website App Social Media Physical
  • Open Rate
  • Click-Through Rate
  • Retention Rate
  • Revenue Attribution
  • Conversion Rate
  • Bounce Rate
  • Subscriber Growth
  • Time Spent Viewing
  • Traffic/Visits
  • Time on Site
  • Repeat Visits
  • New Visits
  • Bounce Rate
  • Conversion Rate
  • Downloads/Installs
  • Active Users
  • Retention Rate
  • Session Length
  • Session Frequency
  • App Ratings
  • Customer Segmentation
  • Conversion Rate
  • Engagement
  • Reach/Impressions
  • Conversion Rate
  • Retention
  • Follower Growth
  • Click-Through Rate
  • Visits
  • Repeat Visits
  • Conversion Rate
  • Engagement

Experience Flows - Closed Community

General Key Component Summary

The following key component summary is applicable to all closed community flows. These flows are used to deliver unique game URLs to existing loyalty members, allowing the rewards to be automatically added to the player's loyalty account in real time. Refer to each flow for their unique components.

Trigger Engage Reward
Punchh Platform Guest behavior or loyalty event (item purchase, lapsing X days, checkin, etc.) Prizing/rewards for games (points, rewards, offers, etc.) Launch of HTML5 game mechanic URL via Punchh or third-party messaging API writeback based on win level or score/performance and player identifier
PAR Games URL deployment options:
  • Requested URL
  • Dynamic Tokens (JWT)
Build out a game
Prize scheduling (Timed, Odds, Combination)
Play/Win Control (daily, weekly, campaign)
Control messaging
API writeback trigger based on game play
Fulfillment form
Email and/or text delivery

Flow 1: Game of Chance

The Game of Chance is the most used flow for closed communities. This flow focuses on quick game plays and results. It consists of a trigger, game of chance, rewards, and reward fulfillment. A trigger is any event that tells the PAR Games system to create and send a game URL.

Game of Chance

Top Use Cases

  • Customer Retention
  • Enhance Customer Engagement
  • Customer Behavior Modification
  • Surprise and Delight
  • Reward Loyalty/Earn
  • Clear Inventory/Points
  • Create Buzz
  • Increase Purchase/Sales
  • Increase Average Order Value
  • Drive Website Traffic
  • Drive Return Website Traffic
  • Drive App Downloads
  • Drive App Repeat Usage
  • Reduce Churn Rate
  • Customer Re-Activation
  • Brand Loyalty and Advocacy
  • Differentiation from Competitors
  • Increase/Raise Awareness
  • Customer Feedback/Reviews
  • Partnership and Collaboration

Key Component Summary - Unique Elements

Engage Reward
Punchh Platform API writeback based on win level and player identifier.
PAR Games Build out a chance game (Wheel, Scratcher, Slot, Instant Win, Quick Play)

Flow 2: Game of Skill

The Game of Skill is the second most used flow for closed communities. The flow focuses on interactive game play and engagement. It consists of a trigger, game of skill, rewards based on performance, and reward fulfillment.

Game of Skill

Top Use Cases

  • Customer Retention
  • Enhance Customer Engagement
  • Surprise and Delight
  • Reward Loyalty/Earn
  • Educate Customers
  • Create Buzz
  • Drive Website Traffic
  • Drive Return Website Traffic
  • Drive App Repeat Usage
  • Reduce Churn Rate
  • Customer Re-Activation
  • Differentiation from Competitors
  • Increase/Raise Awareness
  • Partnership and Collaboration
  • Boost Brand Recognition
  • Sponsorship/Co-Marketing Value

Key Component Summary - Unique Elements

Engage Reward
Punchh Platform Skill threshold for rewards API writeback based on score/performance and player identifier.
PAR Games Build out a skill game (Puzzle, Avoid, WordFury, Memory, Match)

Flow 3: Game of Chance + Skill

The Game of Skill + Chance flow focuses on high engagement. It consists of a trigger, game of skill, performance metric, game of chance, rewards, and reward fulfillment.

Game of Chance + Skill

Top Use Cases

  • Customer Retention
  • Enhance Customer Engagement
  • Customer Behavior Modification
  • Surprise and Delight
  • Reward Loyalty/Earn
  • Educate Customers
  • Create Buzz
  • Increase Purchase/Sales
  • Drive Website Traffic
  • Drive Return Website Traffic
  • Drive App Repeat Usage
  • Reduce Churn Rate
  • Customer Re-Activation
  • Brand Loyalty and Advocacy
  • Differentiation from Competitors
  • Increase/Raise Awareness
  • Partnership and Collaboration
  • Boost Brand Recognition
  • Sponsorship/Co-Marketing Value

Key Component Summary - Unique Elements

Engage Reward
Punchh Platform Skill thresholds for chance
Optional: API writeback on skill results
API writeback based on win level and player identifier.
PAR Games Build out a chance game (Wheel, Scratcher, Slot, Instant Win, Quick Play)
Build out a skill game (Puzzle, Avoid, WordFury, Memory, Match)

Flow 4: Data Collection Mechanics + Chance

The Data Collection Mechanics + Chance flow focuses on collecting zero-party (voluntarily provided by users) and first-party (collected via web activity) data using PAR Games. It consists of a trigger, collection mechanic, game of chance, rewards, and reward fulfillment.

Data Collection Mechanics + Chance

Top Use Cases

  • Enhance Customer Engagement
  • Data Collection and Insights
  • Event and Experience Creation
  • Increase in Customer Lifetime Value
  • Upsell and Cross-Sell
  • Reduce Customer Acquisition Costs
  • Customer Satisfaction Improvement
  • Loyalty Metric Improvement
  • Customer Segmentation

Key Component Summary - Unique Elements

Engage Reward
Punchh Platform Data points and/or information to collect
API writeback based on information collected and player identifier.
API writeback based on win level and player identifier.
PAR Games Build out a collection game (Form, Poll, Quiz, Puzzle, SwipeIt)
Build out a chance game (Wheel, Scratcher, Slot, Instant Win, Quick Play)

Flow 5: Games + Collect and Win + Reward

The Game of Skill + Collect and Win flow focuses on improving return rates and rewarding based on consistent engagement. It consists of a trigger, games, collect and win, rewards, and reward fulfillment.

Games + Collect and Win + Reward

Top Use Cases

  • Customer Retention
  • Enhance Customer Engagement
  • Customer Behavior Modification
  • Educate Customers
  • Create Buzz
  • Increase in Customer Lifetime Value
  • Drive Website Traffic
  • Drive Return Website Traffic
  • Drive App Repeat Usage
  • Reduce Churn Rate
  • Customer Re-Activation
  • Brand Loyalty and Advocacy
  • Differentiation from Competitors
  • Increase/Raise Awareness
  • Partnership and Collaboration
  • Sustainability and Social Responsibility
  • Boost Brand Recognition
  • Sponsorship/Co-Marketing Value

Key Component Summary - Unique Elements

Engage Reward
Punchh Platform Non-game activities required to collect pieces. API writeback based on win level and player identifier.
PAR Games Build out games that are required to collect pieces.
Build out collect and win game board.
Collection APIs

Experience Flows - Open Community

General Key Component Summary

The following key component summary is applicable to all open community flows. These flows are used to deliver a generic game URL to non-loyalty users, either to drive loyalty acquisition or to allow both loyalty and non-loyalty users to play the game and earn prizes. Note that automatic, real-time rewards may not be possible with these flows. Refer to each flow for their unique components.

Trigger Engage Reward
Punchh Platform Key information required from a consumer to play. Prizing/rewards for games (points, rewards, offers, etc.)
Launch of HTML5 game mechanic
URL via Punchh or third-party messaging
API writeback based on win level and player identifier
PAR Games A digital form collecting key information and unique identifier.
URL deployment:
  • Direct URL
Type of deployment:
  • Form and display
  • Form and SMS delivery
  • Form and email delivery
Registration form
Build out a game
Prize Scheduling (Timed, Odds, Combination)
Play/Win Control (daily, weekly, campaign)
Control messaging
Fulfillment form
Email and/or text delivery

Flow 6: Game of Chance

The Game of Chance is the most used flow for open communities. The flow focuses on quick interactions. It consists of a form, game of chance, and reward fulfillment.

Game of Chance

Top Use Cases

  • Enhance Customer Engagement
  • Data Collection and Insights
  • Social Media Growth/Advocacy
  • Event and Experience Creation
  • Acquire New Customers/Members
  • Upsell and Cross-Sell
  • Increase Purchase/Sales
  • Reduce Customer Acquisition Costs
  • Drive App Downloads
  • Increase/Raise Awareness
  • Customer Feedback/Reviews
  • Boost Brand Recognition
  • Sponsorship/Co-Marketing Value

Key Component Summary

Build out a chance game (Wheel, Scratcher, Slot, Instant Win, Quick Play)

Engage
Punchh Platform
PAR Games Prize Scheduling (Timed, Odds, Combination)

Flow 7: Game of Skill + Chance

The Game of Skill + Chance is the second most used flow for open communities. This flow focuses on increased engagement time. It consists of a form, game of skill, performance metric, game of chance, rewards, and reward fulfillment.

Game of Skill + Chance

Top Use Cases

  • Enhance Customer Engagement
  • Customer Behavior Modification
  • Drive Website Traffic
  • Drive App Downloads
  • Brand Loyalty and Advocacy
  • Differentiation from Competitors
  • Increase/Raise Awareness
  • Sponsorship/Co-Marketing Value

Key Component Summary - Unique Elements

Engage
Punchh Platform Skill thresholds for chance
PAR Games Build out a chance game (Wheel, Scratcher, Slot, Instant Win, Quick Play)
Build out a skill game (Puzzle, Avoid, WordFury, Memory, Match)