PAR Games: Objectives, Use Cases, and Flows
PAR Games is extremely modular and flexible. The following article is designed to help guide you through ways to use PAR Games to deliver on key objectives and use cases.
Marketing/Loyalty Use Cases
The following table includes some of the top marketing and loyalty use cases that can be influenced by PAR Games.
| Loyalty/Punchh-Specific Use Cases | General Marketing Use Cases |
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Channel Metrics
The following table includes some of the top channel metrics that often align with marketing and loyalty objectives. Note that not all of these metrics can be sourced from the Punchh platform.
| Email/SMS | Website | App | Social Media | Physical |
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Experience Flows - Closed Community
General Key Component Summary
The following key component summary is applicable to all closed community flows. These flows are used to deliver unique game URLs to existing loyalty members, allowing the rewards to be automatically added to the player's loyalty account in real time. Refer to each flow for their unique components.
| Trigger | Engage | Reward | |
|---|---|---|---|
| Punchh Platform | Guest behavior or loyalty event (item purchase, lapsing X days, checkin, etc.) | Prizing/rewards for games (points, rewards, offers, etc.) Launch of HTML5 game mechanic URL via Punchh or third-party messaging | API writeback based on win level or score/performance and player identifier |
| PAR Games | URL deployment options:
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Build out a game Prize scheduling (Timed, Odds, Combination) Play/Win Control (daily, weekly, campaign) Control messaging |
API writeback trigger based on game play Fulfillment form Email and/or text delivery |
Flow 1: Game of Chance
The Game of Chance is the most used flow for closed communities. This flow focuses on quick game plays and results. It consists of a trigger, game of chance, rewards, and reward fulfillment. A trigger is any event that tells the PAR Games system to create and send a game URL.
Game of Chance

Top Use Cases
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Key Component Summary - Unique Elements
| Engage | Reward | |
|---|---|---|
| Punchh Platform | API writeback based on win level and player identifier. | |
| PAR Games | Build out a chance game (Wheel, Scratcher, Slot, Instant Win, Quick Play) |
Flow 2: Game of Skill
The Game of Skill is the second most used flow for closed communities. The flow focuses on interactive game play and engagement. It consists of a trigger, game of skill, rewards based on performance, and reward fulfillment.
Game of Skill

Top Use Cases
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Key Component Summary - Unique Elements
| Engage | Reward | |
|---|---|---|
| Punchh Platform | Skill threshold for rewards | API writeback based on score/performance and player identifier. |
| PAR Games | Build out a skill game (Puzzle, Avoid, WordFury, Memory, Match) |
Flow 3: Game of Chance + Skill
The Game of Skill + Chance flow focuses on high engagement. It consists of a trigger, game of skill, performance metric, game of chance, rewards, and reward fulfillment.
Game of Chance + Skill

Top Use Cases
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Key Component Summary - Unique Elements
| Engage | Reward | |
|---|---|---|
| Punchh Platform | Skill thresholds for chance Optional: API writeback on skill results |
API writeback based on win level and player identifier. |
| PAR Games | Build out a chance game (Wheel, Scratcher, Slot, Instant Win, Quick Play) Build out a skill game (Puzzle, Avoid, WordFury, Memory, Match) |
Flow 4: Data Collection Mechanics + Chance
The Data Collection Mechanics + Chance flow focuses on collecting zero-party (voluntarily provided by users) and first-party (collected via web activity) data using PAR Games. It consists of a trigger, collection mechanic, game of chance, rewards, and reward fulfillment.
Data Collection Mechanics + Chance

Top Use Cases
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Key Component Summary - Unique Elements
| Engage | Reward | |
|---|---|---|
| Punchh Platform | Data points and/or information to collect API writeback based on information collected and player identifier. |
API writeback based on win level and player identifier. |
| PAR Games | Build out a collection game (Form, Poll, Quiz, Puzzle, SwipeIt) Build out a chance game (Wheel, Scratcher, Slot, Instant Win, Quick Play) |
Flow 5: Games + Collect and Win + Reward
The Game of Skill + Collect and Win flow focuses on improving return rates and rewarding based on consistent engagement. It consists of a trigger, games, collect and win, rewards, and reward fulfillment.
Games + Collect and Win + Reward

Top Use Cases
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Key Component Summary - Unique Elements
| Engage | Reward | |
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| Punchh Platform | Non-game activities required to collect pieces. | API writeback based on win level and player identifier. |
| PAR Games | Build out games that are required to collect pieces. Build out collect and win game board. Collection APIs |
Experience Flows - Open Community
General Key Component Summary
The following key component summary is applicable to all open community flows. These flows are used to deliver a generic game URL to non-loyalty users, either to drive loyalty acquisition or to allow both loyalty and non-loyalty users to play the game and earn prizes. Note that automatic, real-time rewards may not be possible with these flows. Refer to each flow for their unique components.
| Trigger | Engage | Reward | |
|---|---|---|---|
| Punchh Platform | Key information required from a consumer to play. | Prizing/rewards for games (points, rewards, offers, etc.) Launch of HTML5 game mechanic URL via Punchh or third-party messaging |
API writeback based on win level and player identifier |
| PAR Games | A digital form collecting key information and unique identifier. URL deployment:
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Registration form Build out a game Prize Scheduling (Timed, Odds, Combination) Play/Win Control (daily, weekly, campaign) Control messaging |
Fulfillment form Email and/or text delivery |
Flow 6: Game of Chance
The Game of Chance is the most used flow for open communities. The flow focuses on quick interactions. It consists of a form, game of chance, and reward fulfillment.
Game of Chance

Top Use Cases
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Key Component Summary
Build out a chance game (Wheel, Scratcher, Slot, Instant Win, Quick Play)
| Engage | |
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| Punchh Platform | |
| PAR Games | Prize Scheduling (Timed, Odds, Combination) |
Flow 7: Game of Skill + Chance
The Game of Skill + Chance is the second most used flow for open communities. This flow focuses on increased engagement time. It consists of a form, game of skill, performance metric, game of chance, rewards, and reward fulfillment.
Game of Skill + Chance

Top Use Cases
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Key Component Summary - Unique Elements
| Engage | |
|---|---|
| Punchh Platform | Skill thresholds for chance |
| PAR Games | Build out a chance game (Wheel, Scratcher, Slot, Instant Win, Quick Play) Build out a skill game (Puzzle, Avoid, WordFury, Memory, Match) |